5/6/2021 0 Comments Supreme Commander Total Mayhem
I dont even understand how you can just well, OK then play on such a giant ass map.
Supreme Commander Total Mayhem Mod Has ImplementedLet me clarify a few changes the mod has implemented, for anyone who has played an unmodified version of FA and happens to wonder why this outdated RTS is so damn captivating NOW.First off, each faction has 1-3 new units per tech level, usually a heavy ground unit or even additional aircraft or (rarely) a naval unit. These new units are factory produced, so you have to build and tech-up a factory to get access to them. NURP. Next, in addition to these factory-bound units, each faction has 4-7 freestanding individual units they can build PER TECH LEVEL. Your commander and all subsequent engineers you build will all have the ability to do this, producing some of the games best units, like devastating battle mechs, very very large and well armed tanks, and behemoth aircraft that obliterate everything in their way. These units take some time to construct and usually require several people to come help in order to have them done in a timely fashion. These units are hard to stop, or at least, some of the larger ones are. There are smaller, less powerful options as well; allowing the possibility of making lots of units versus just one big fucking-chonga-huge game-ender. So, it expands the strategy options, either way you look at it. More units more like TA which is the greatest RTS ever. Duh. I love having diverse armies, especially with Aeons options: two heavy one assault tank at tech 1, and the same at tech 2. Plus more medium and light options. If desired. Heavyassault units tend to have spectacular weapons. They have a sexy high-energy particle emitting laser and it damn near kills anything of consequence with a single shot. You have a lot more to think about than in most any other game. My Build Order changes rapidly based on circumstance and the AI type Im playing. It seems pretty obvious to me that if were going to have a knife fight, I better not shield myself with my testicles. Or if Im feeling zippity-doo-da daring, Ill run him out there and absorb front-line corpses and wreckage that is usually found in areas of contention. Ive recently been testing whether its prudent to upgrade the commanders independent systems (an innovation from its counterpart TA), like making the commander capable of building tech 2 stuff, or maximizing the range of his primary weapon, or making his overcharge (see, nerfed d-gun) more effective. Ive been giving him the ability to go tech 2 once my factories make it there and my economy is doing well. His engineering suite, I assume, is the best, so theres no reason not to have him help build or independently construct T2 shit. Fuck, if the game allows you to do it, someone has that way of winning all figured out. And someone is already figured the best way to win with an upgraded offensive commander as the lead dog in the vanguard. Why the hell not I say Isnt that what a good RTS is all about.
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